Game design Responsabilities:
- Rework entirely the weapon attachment system to fit a new F2P progression system
- Rethink and simplify the Operator Classes and their different perks/advantages
- Creation of new unique game modes made to attract gamers from other popular mobile shooters games
- Adapt Rainbow Six Siege Operators gadgets and unique abilities for a mobile format
- Adapt Multiplayer Game modes for quicker "mobile" sessions
- Balance of Gun feel, Recoil system, 3Cs and push for smoother animation blends between stances.
- General Quality of life improvements to streamline the experience for mobile players
- Collaboration on determining the different AI behaviours and their specific roles
- Assessment of player live feedback and how to address t those effectively in our gameplay for a optimized experience.
- Organization of internal playsessions and tournaments to gather "competitive experience" data and feedbacks.