Channel Surfers (2019)
Winner of the Best Technical Challenge and Innovation Award in the 2019 Ubisoft Gamelab Competition. Also nominated for Best User Experience, Best Artistic Direction and Realization and finally for Best Prototype.
Winner of the Best Technical Challenge and Innovation Award in the 2019 Ubisoft Gamelab Competition. Also nominated for Best User Experience, Best Artistic Direction and Realization and finally for Best Prototype.
Level Design & Game Design on a team of 8 developers.
Channel Surfers is a competitive multiplayer platformer game for 2-4 players that takes place in a TV . Try to outrun your opponents by jumping on platforms but also by avoiding traps and obstacles through the different channels, but be careful, it's the audience that has control of the TV remote!
Level design Objectives:
Adventure Channel Design Objectives:
Boulders:
Main Gameplay Element (GPE) is the Boulder, a big rock falling from above and then rolling down slopes, finishing its trajectory falling into a lava pit.
Objective: To create a stressful moment for the players because they must avoid moving harmful obstacles. The GPE is used 3 times in this section, the first time as an introduction, the second time to challenge players with the now known GPE, and the third time is to put the player in a different situation from the first and second. On the third occasion, it creates an "Indiana Jones" moment where players are chased by multiple Boulders. Since the "Boulders" go at the same speed as the players, its following them very closely,it creates a beautiful moment of stress and accomplishment when done properly.
Floating Platforms:
Main Gameplay Element (GPE) is a platform floating on water.It gradually sunk under the water when a player steps or stays on it, which slows down the momentum if the player remains static for too long. The platform sunk faster if two or more players are on it.
Objective: To create an obstacle that changes the momentum of the players behind. They will be slowed down depending on the position of the platform in the water. Players will need to change their paths and strategy depending on their positioning in the screen.
Wheels:
Main Gameplay Element (GPE) is a platform that rotates on itself.
Objective: Create a platform that can add momentum to the player if used properly. This game element can also be used to slow down less attentive players.
Crumbling Floor:
Main Gameplay Element (GPE) is a platform that disintegrates a few moments after a player has passed over it.
Objective: Leading players have an advantage in their choice while of path/platforms but slower players will have to choose their route accordingly. This game element creates a larger gap between the top players and those after them.
Design Objective:
Design Objective:
Designers:
Programmers:
Music by Guillaume Lafond