![](https://format.creatorcdn.com/2c8479c8-ab67-47fd-9d0c-d5dc2f17843c/0/0/0/0,0,4779,1851,4779,1200/0-0-0/f133ad39-d8ca-4a39-93ac-4fde0e1cd71c/1/1/Overview_NewFrancisco4.png?fjkss=exp=2037593692~hmac=5cc704340833d6afe55d1718a4c693fed16407e294d5f2fdbcd74fa6c5a89c28)
Level's overview and flow
Level Design (Mission)
Following Japan's victory in World War II, San Francisco became Neo Francisco due to a radical cultural and political change. Now it is 1980 and the citizens are starting a rebellion after being oppressed all those years. It is time for change.
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Design Objectives:
- Conceptualize a level (mission) based on the book United States of Japan by Peter Tieryas
- Incorporate the mission (narrative) from the map template of the Soul City asset pack of Unreal Engine 4 as a level art basics and restriction.
- Demonstrate Japan's cultural and architectural clash over the actual city of San Francisco and this new version.
- Create a hostile climate in an small and tight environment
- Make a pacing change through the same mission. From Stealth gameplay to a very fast gameplay to simulate a stressful situation during the chase sequence and then finally back to a calmer gameplay focusing on the narrative aspect.
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Mission Objectives:
- Key moment for the character (change of perspective regarding her role as a police officer.
- Meets with a high-ranking militia official to better understand their motives and potentially help them.
- Credits to UE4 Soul City asset packages
![](https://format.creatorcdn.com/2c8479c8-ab67-47fd-9d0c-d5dc2f17843c/0/0/0/0,0,2067,1505,2067,1200/0-0-0/c6c001b2-3eec-4aad-a4d1-dc9d473db73b/1/1/Overview_NewFrancisco_CloseUp1.png?fjkss=exp=2037593692~hmac=be1485fea890b705fc410c68a5f783f40367b48b9a021aeea28d168e443bc429)
Part 1
- Beginning of the mission: Dialogue through a telephone system with the militia's spokeperson (in connection with the story).
- Show the player the updated version of San Francisco by offering a vista of the Golden Gate Bridge on his path.
- Determine a game experience atmosphere (Stealth) with the presence of the first enemy to be bypassed.
![](https://format.creatorcdn.com/2c8479c8-ab67-47fd-9d0c-d5dc2f17843c/0/0/0/0,0,1384,1506,1600,1506/0-0-0/533733e4-835a-4033-adf5-7be4839a78ca/1/1/Overview_NewFrancisco_CloseUp2.png?fjkss=exp=2037593692~hmac=4cdf0a726e25d269bbf22888abe8d021868b4e93fbcd5e50d9cd7a98ec0c49ce)
Part 2
- The player's attention is drawn by a glimmer of light that suggests an important place (where to hide).
- First moving enemy
- The player is warned by the projected shadow of a guard and will therefore have to react accordingly.
- Presence of a hidden secondary path which rewards the more explorative players since this path skips the pursuit sequence.
![](https://format.creatorcdn.com/2c8479c8-ab67-47fd-9d0c-d5dc2f17843c/0/0/0/0,0,3515,1679,3515,1200/0-0-0/dcea669b-5fc5-474d-a3f7-12d8fd9aadf7/1/1/Overview_NewFrancisco_CloseUp3.png?fjkss=exp=2037593692~hmac=6134e525b78933e230a9ed3cccfaea9ae747de5e01cae3a30007fbef1bd83d49)
Part 3
- Pursuit sequence through a multitude of sinuous and narrow stairs
- Debris is blocking the path and the player must therefore perform a quick-time event in order to mantle and thus evade the guard.
- A vista of the Transamerica Pyramid Tower, during the pursuit sequence, proves to the player that he is in updated version of the city of San Francisco, Neo Francisco.
- A 2nd vista, on a non-mandatory complementary object that shines through a window. The place is guarded and therefore the player has the choice to take his chance on getting that intriguing object or simply to complete the mission.