![](https://format.creatorcdn.com/2c8479c8-ab67-47fd-9d0c-d5dc2f17843c/0/0/0/0,0,2560,1600,2560,1200/0-0-0/e88adc5e-1ace-40df-a373-ed17087b3fad/1/1/Screen_Shot_2017-12-06_at_2_23_12_AM.png?fjkss=exp=2037567523~hmac=98d31adfc7378276f24d8e837104b3c7dd84f0bc08e1df45ee9fe310a2d659f9)
Level Design, Game Design, 3D art on a team of 4 developers.
Game created and mandated by the non-profit organization IIED. This game, categorized as a serious game, shows the marine pollution and the problems caused by overfishing. It is shown by an "infinite" cycle of the same 3 different game scenes. Starting as a school of fish, then to a factory setting to end up as consumer’s view.
The choice of minimalist and "low poly" aesthetics was a design choice to dissociate oneself from the animal (the aspect of animal cruelty) and rather to present and accentuate the actual problematic aspect.
Level Breakdown
4 different cycles of the same 3 scenes.
1st Cycle: Understanding of the different mechanics. Understanding the thesis damage caused by plastic particles.
Cycle 2:
Cycle 3: Cycle on fish extinction regarding human action.
Last Cycle: "Empty" endless cycle
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