
Level Design, Game Design, 3D art on a team of 4 developers.
Game created and mandated by the non-profit organization IIED. This game, categorized as a serious game, shows the marine pollution and the problems caused by overfishing. It is shown by an "infinite" cycle of the same 3 different game scenes. Starting as a school of fish, then to a factory setting to end up as consumer’s view.
The choice of minimalist and "low poly" aesthetics was a design choice to dissociate oneself from the animal (the aspect of animal cruelty) and rather to present and accentuate the actual problematic aspect.
Level Breakdown
4 different cycles of the same 3 scenes.
1st Cycle: Understanding of the different mechanics. Understanding the thesis damage caused by plastic particles.
Cycle 2:
Cycle 3: Cycle on fish extinction regarding human action.
Last Cycle: "Empty" endless cycle
