
Level's overview and flow
Level Design (Mission)
Following Japan's victory in World War II, San Francisco became Neo Francisco due to a radical cultural and political change. Now it is 1980 and the citizens are starting a rebellion after being oppressed all those years. It is time for change.

Design Objectives:
- Conceptualize a level (mission) based on the book United States of Japan by Peter Tieryas
- Incorporate the mission (narrative) from the map template of the Soul City asset pack of Unreal Engine 4 as a level art basics and restriction.
- Demonstrate Japan's cultural and architectural clash over the actual city of San Francisco and this new version.
- Create a hostile climate in an small and tight environment
- Make a pacing change through the same mission. From Stealth gameplay to a very fast gameplay to simulate a stressful situation during the chase sequence and then finally back to a calmer gameplay focusing on the narrative aspect.

Mission Objectives:
- Key moment for the character (change of perspective regarding her role as a police officer.
- Meets with a high-ranking militia official to better understand their motives and potentially help them.
- Credits to UE4 Soul City asset packages

Part 1
- Beginning of the mission: Dialogue through a telephone system with the militia's spokeperson (in connection with the story).
- Show the player the updated version of San Francisco by offering a vista of the Golden Gate Bridge on his path.
- Determine a game experience atmosphere (Stealth) with the presence of the first enemy to be bypassed.

Part 2
- The player's attention is drawn by a glimmer of light that suggests an important place (where to hide).
- First moving enemy
- The player is warned by the projected shadow of a guard and will therefore have to react accordingly.
- Presence of a hidden secondary path which rewards the more explorative players since this path skips the pursuit sequence.

Part 3
- Pursuit sequence through a multitude of sinuous and narrow stairs
- Debris is blocking the path and the player must therefore perform a quick-time event in order to mantle and thus evade the guard.
- A vista of the Transamerica Pyramid Tower, during the pursuit sequence, proves to the player that he is in updated version of the city of San Francisco, Neo Francisco.
- A 2nd vista, on a non-mandatory complementary object that shines through a window. The place is guarded and therefore the player has the choice to take his chance on getting that intriguing object or simply to complete the mission.